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Istrolid Torrent Download

Updated: Dec 8, 2020





















































About This Game In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers. Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? 1075eedd30 Title: IstrolidGenre: Free to Play, Indie, StrategyDeveloper:treeformPublisher:treeformRelease Date: 6 May, 2016 Istrolid Torrent Download istrolid best ai. istrolid flak. istrolid developers. istrolid age rating. istrolid cheats. istrolid best ships. istrolid ship designs. istrolid boss guide. istrolid stealth. istrolid best fighter. istrolid login. istrolid cheat engine. istrolid update. istrolid kite. istrolid top ships. istrolid guide. istrolid designs. istrolid game play. istrolid campaign guide. istrolid wiki. istrolid tec thor. istrolid website. istrolid good ships. istrolid meaning. istrolid rank icons. istrolid controls. tips for istrolid. astropid cracked. istrolid spinal mount. istrolid review. istrolid ranks. treeform istrolid. istrolid browser. what does istrolid mean. istrolid tips. istrolid rotate blocks. istrolid mobile. istrolid shield tank. istrolid game guide. istrolid godslayer. istrolid dlc. istrolid phase bomb. istrolid iphone. istrolid online. istrolid rank system. istrolid play with friends. istrolid download. istrolid ai. istrolid forgot password. istrolid like games. istrolid offline. istrolid how to play with friends. istrolid source code. istrolid cloak. istrolid ship classes Its a decent game. The campaign is also the tutorial. I spent almost a year playing it. Pro1_Get to build your own ship.2_Ai System for the ships.3_There's multiple player mode. 3v3\/ 2v2\/ 1v1.4_Moderator are usually on5_Regular updates.6_Balance weapons. 7_Its Free.Con1_Theres essentially one game mode. Which is one team vs another team in captureing points\/flags.2_Matching making isnt balanced. It gets decided by the host.For example if the host has a full 3 pros on their team, the host can let 3 new players in the opposite team.Basically a slaughter fest.3_Match Making is also very messy due to the multiple lobby that is generate but often stays on even when there isnt players in them. 4_The last one is managble but when the theres too many ship in play during a 3v3 crashes often.Heres some way they can fix the game. 1_Make sure each player finishes campaign before they can play multiplayer mode.2_Revamp the match making system to 10 lobby max. So people always run into another player.3_Add in another game mode.4_Limit the amount of ship that can be build for 3v3 so you guys can managed the server stress level.I rate this game 7\/10 at the momment. I know the dev can do better but i know its also just a project currently.. really fun strategic game. I'd rate 9\/10 only because I can't call in kill streaks and install texture packs. otherwise, its a good game. I'm eager to see expansions on gamemodes in the near future.. Very fun game!. Tried this game out a few days ago, and I've found it one of the most interesting RTS game I've played in awhile. Very simple premise, easy to get into. Yet difficult to master.It exemplifies the concept of simplicity. The developers are definitely onto something great here.Would be nice to have a focused set of gameplay types, but I've been rocking out playing the campaign and pvp battles.. very good game, but needs a better tutorial so people know what they are doing. I don't recommend this game.For several reasons.1.This is a potential game. But it is an online game.You need to register and log in just for the singleplayer.This might not be an apparante fault,but consider once the server's closed, you can't play forever, and we'd have no way knowing when they will close it.And once that's happened your ships are lost forever.I can't play knowing my playability is in other's hand.I used to host a private Minecraft Bukket server and i had to stop it. Those who played on it were very sad. I don't want it to all happen again.=====================EDIT=======================================Since the devs have kindly responded, I probably should have elaborated on my point. My point is: a_that this game could be developed for a better single player experience,with player fighting ai and don't need to connect to the internet to play,(for example during bad internet service which is all the time where i live) and that b_this game developer chose not to do it, out of their idea for a multiplayer-focused game. I fully respect their choice of doing so, which surely helps with DMR and management. Yet Homeworld was a good game and people enjoyed both its MP and its SP. Its great MP didn't stop it from being a good SP game, and vice versa .What i mean is that IMHO building a good MP game does not mean that you need to sacrifice SP or make it Always-Online.Espeicially since the later can be exploited (to let the players bail the game out for example) i would much like to see it be truly SP\/No-net-capable, precisely because i think the game mechanics are creative, although having some problems, as elaborated below, in my old review. =================================================================2.The game lacks long-term playability. When you've beaten all the ships you actually wins this game. I mean , for example ,look up Reassembly.It's the same genere but it is an open-world where you can get all kinds of encounters and play for domination. YOU ACTUALLY DO SOMETHING. But Istrolid simply lets you win\/lose a game without much of the bigger picture.3.This game's players seems to utilize specially-crafted ships for purpose of defeating others.While i admire their creativity, I might also suggest that this approach forces others to develop counter approach vehicles that's equally massive. In the end itis a game of LET'S BUILD THE TITAN AND BE DONE WITH IT. This game's design deprives the players of the freedom to play their style4.Graphics.The battles are dull without much excitement(graphically). Like Starsector, when you have a Paragon(Tri-Tachyon BB)and fire everything at another BB IT LOOKS GORGEOUSE. Watch some vids and get an impression and you will see how these two games compare. Also see Reassemby. When you fight fights in Reassembly you get an impression of really in space----engines smoking,plasma flying,missiles shooting everywhere--which istrolid lacks in all respective.5.Plausiability.Why the HELL would anyone want to put two ships and destroy eachother? And how are they manufactued? IS there a way resource is collected? And do people really die in these battles? These are all questions that requires answering. in other words the game lacks in background.Other games lets you fill in the blanks(ie,Reassembly)but i feel hard-pressed to fill in the blanks when i have so cartoonic starships flying around.6.Physics. How are those ships turned without an RCS and what does those damn wings do and why are there no repulse when i fire those damn cannons?why does my bullet lacks stopping power? amd why am i slowing down in mid space?(Okay i have to admit that except point 1 i could have got along with all those problems.)So in all my advice is look around and see if there's other games in this genere you like and compare before you start serious playing. BECAUSE THIS ISN'T THE BEST GAME OF this GENERE IMHO.Unless the devs give us the server files.InThatCase i will certainly reconsider my review.EDIT:Oh FOGOT ABOUT THE DAMN PAID DLC.DAMN EXPENSIVE AND WHAT, JUST FOR ROTATING BLOCKS?MIGHT AS WELL BUY REASSEMBLY.. Tbh this is a very fun game. -I didn't expect this-. Pretty Good. Istrolid 40.2 Ranking Update: Short Update List Ranking is being updated to start from 0. All wins, even on unranked severs will give you points, up to 500. 1v1 servers are seperating into 'Ranked' and Unranked(default) Ranked servers will have an 'r' The idea behind the new ranking system is that every one starts at zero rank and gains rank playing on any multiplayer server, but after you reach a limit of 500 rank you need to transition to playing on competitive servers were you can also lose rank. This way every one can see their rank grow and only lose rank if you feel up to it.We are going to reset the ranks, but don’t worry your ranks will not be reset to zero. Instead we will use your past games to compute the rank you would have had if you played the game using the new ranking system form the start.We are going to have both unranked 1v1 and ranked 1v1“r” servers from now on. These are King of the Hill servers, if you lose you are kicked from the match and some one else can challenge the winner. These servers also keep track of your win streak. These competitive servers allow you to gain more then 500 rank and also lose it. You can’t lose rank bellow 500.. Istrolid Version 44.6: New Part: The Flamethrower. Post-Launch Recap: A Crazy Start: It’s now been a week since I launched Istrolid on Steam. Before the launch, I thought maybe a few thousand people would check it out but I was way wrong. Instead, Istrolid has had over 70,000 people try it out so far. This is 10,000 people per day, which is crazy-awesome-amazing! About 1,000 people play Istrolid every hour:Since Istrolid got so many more players than I expected, I had to create a bunch of new servers on the first day. This was an interesting challenge because I hadn’t built a good system for bringing up new servers. I didn’t think I’d need one, but I was wrong and here is what I built:Along with bringing up a bunch of new servers, I’ve also been updating the game many times a day. Istrolid is set up so I can put out updates without requiring a new download on Steam. This means you’ve been getting updates and bug fixes without even noticing!Most of these updates have been fixes to unexpected issues that came up because so many more people are playing the game than I had anticipated. Here are some issues I’ve this fixed this week:On launch day, the global chat quickly got overwhelmed with people (and spam) so I added per-server chat and the ability to mute and ban people.I had a bug that meant some players lost their progress and ships. I have now fixed this issue but I know how frustrating it was for those that lost their stuff. I feel really sorry about this bug.Some players were kicking other players from games without any reason. Before Steam, this never happened so I didn’t even realize it would be an issue. To help stop this from happening, I added a host system, where only the host of the server can kick other players.One funny bug was that nuclear warheads were unintentionally way overpowered for a while. Luckily this reported and fixed before too many people even noticed.Looking back at this launch week, it has made me realize how humble the beginnings of Istrolid really were. Istrolid started as a simple WebGL prototype with spaceships you could fly around. I’ve always liked space and explosions. In the demo, you could only build 13 ships. There was no design component yet, it was all really simple. From there, the game just expanded and improved.Saktoth and RyMarq joined in to help me improve the game in the very early days. We worked together to add some of the coolest features in Istrolid. Probably the best one was the ability to design your own ships. Multiplayer also really made the game better because you could battle your ships against other people’s, seeing who had designed the best fleet.Istrolid took us over a year to create. That’s a long time, but it was also a lot of fun. We chose to make Istrolid free because we wanted to get as many people to play it as possible. This is what makes us so happy about our launch being so successful with so many players. It’s amazing so many people are playing our game. Thank you!. Istrolid Update 0.45.20: Some rebalancing and bug fixes.Balance Changes: Mid-Range Weapon Mounts have more HP, from 90/180/270 HP to 10/20/20 HP. Advanced Shield Generator Mass from 10 to 2. Jump Drive: Cost 10 to 15. Weight 5 to 6. HP 0 to 10.Fixes: Jump Drive energy use works correctly now. Is 250/drive on jump. Sidewinder AI uses and gives Sidewinder. Fixed fleet design menu issue that could delete ships.. Istrolid Update 0.46.7: https://www.youtube.com/watch?v=36TJ2mM63BMDampener. Istrolid Version 43.31: Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vis fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.Base Ship ChangesShip Base Health 1 to 5Ship Base Energy regen 0 to 40/sec (this is small, a 2x2 reactor generates 1000 e/sec)Weapon ChangesTesla: RoF and Damage Decreased by 5%.Flak Turret: Damage increased 25 to 35. Blast Radius 150 to 200. Damage decreases as enemies are farther from center of the blast.Artillery: Damage 50 to 60. AoE 50 to 100. Now has drop-off like Flak, Warheads, and Phase bomb.Speed Coil: Now grants an additional +50 weapon range, in addition to its velocity boost.Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.. Istrolid Version 38.1: Updates have been a little bit slower this week as we try to complete some larger projects.That said, we still have some improvements to the fleet screen and editor.UI ImprovementsDragging onto units now swaps the units, rather than copying over.Now gives a red indicator when dragging off the fleet screen will delete.Holding alt and click on a unit now deletes it instnatly.Holding alt and clicking on a part now deletes it.Balance Changes Missile no longer hits cloaked units, and will stop tracking when the unit cloaks.. Istrolid Update 0.47.4  -  AI Fixes: AI Fixes.

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